How digital technology is turning cities into theatres


By Matthew Rosier


Original Article Published on


Silicon Valley has transformed our experience of the built environment and the complex systems within it to an extent never before conceived by any planner or architect. Uber, AirBnB, Google, Trip Adviser, Twitter – all have drastically affected how we consume and experience cities.

Each of these companies addressed a single market problem via technological innovation, and succeeded by attracting a critical mass of users. Lines of code, intentionally or otherwise, have rapidly outmaneuvered the lines of architectural blueprints in programming our cities.

Imagine, then, the possibilities of cohesion between these two toolsets: of architects who are, theoretically, tasked with designing for a public good, using the tools that are actuallyredrawing our cities. I believe that designers, as programmers of spaces, objects and experiences, hold the potential to craft this emerging city cyborg, and more importantly determine its purpose.

In his 1994 thought piece The Generic City, Rem Koolhaas describes a city where “serenity… is achieved by the evacuation of the public realm”, largely as the result of “urban life[’s] cross over to cyberspace”.

To a great extent, urban life has crossed over to cyberspace. We can receive deliveries within hours, date through apps, know who is where, and no longer need to know the name of our neighbourhood streets thanks to Google maps. These are great functions.

But to avoid Koolhaas’s vision of a public realm devoid of social purpose, we must simultaneously design an environment that offers experiences greater than those offered through highly functional apps.